How to make money fast in kingdoms at war

How to make money fast in kingdoms at war

Author: BAV81 On: 25.06.2017

Thursday, January 6, How to Become a OSF.

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Source Kingdoms at war Forum; by blumpy on Sat Jan 23, 9: The first part will be dedicated towards builds, while the second part will be focused more on gameplay. Without further ado, here is my advanced guide to espionage. Keep in mind, when I say "spy", I am referring to any kingdom which either has around k spy stats or a much bigger spy stat than any other stat.

Benefits of a spy build: You can bypass most kingdoms which have extremely high attack and defense but no spy stats. Rarely will people spy on you. This means that you know the people who are attacking you, and you can retaliate more easily.

Only one spy building means less options. Spy builds are usually overpriced.

how to make money fast in kingdoms at war

This can net you some gold early on. VICTIMS DO NOT SEE YOU Disadvantages of a spy build: That takes out one of the biggest uses of allies. Gold comes much more slowly than attack builds. It's harder to pin players.

As you may have noticed, this is also in the benefits. This can also be a drawback because you might not be volleyed later on when you need gold.

It is hard to get on the leaderboards. Wandering villagers are FRICKIN ANNOYING SPY FACTS Before we start, let's take a look at our most important building: Guild at level 1: To see more on ally banking, check out Cowlegend's guide on pot consumption: BUILDING YOUR KINGDOM Here is the recommended build order: Start off with a volley, preferably until you have 30 mil or so gold. From here, ask a friend to volley an ally from 1 mil gold to 30 mil, you keep. This ally will be the base of your plunder bonus, something I like to call a plunder-holder.

how to make money fast in kingdoms at war

This ally is essential because no one will buy it from you and if they do, you make a profit , so you can constantly be dependent on this ally for plunder bonus. If you don't have max plunder bonus, make sure to volley this ally up until you are hitting max plunder bonus. After building your 60 mil land, convert all of your forges to level 3 guilds whenever you have money to.

A 4-year-old top-grossing game? How Kingdoms At War is still making money years after launch | GamesBeat | Games | by John Koetsier, TUNE

Make sure to keep plunder bonus maxed. When you're done with this step, you should have 1 attack building of your choice not forge. You have two ways of making money: This is potentially the quickest way to LC if you have a personal OSF due to the high plunder bonus of guilds. When you buy your 1. After that, continue to buy lands and build level 4 guilds until you're done.

If you chose option B, you'll end up with stats similar to: COMMON BUILD OPTIONS FOR SPIES Pure spy Pure spies are advantageous because they can never be seriously damaged. They hold no allies, so they can't be stripped, and they bank their cash in pots, so no one can attack them. Their stats should be similar to: If you are interested, contact Nocturnal. Also new for pure spies, the NUF, or the Nightly Unlimited Farm, is a group of pure spies who lay out cash at certain periods of time and are farmed until they're out of money.

See flavaflavv to join, although he may have recently closed it due to spy nerfs. Defensive spies are spies who build towers to prevent attacks so they don't need to bank.

They sacrifice guilds for defense. It is more of a mixed build, but it is closely related to spies. Emeth was a player who bought a large amount of allies. His plunder bonus was off the charts and his ally bonuses were insane. Hansel decided to carry on Emeth's legacy and built a kingdom with one forge no subs at the time and 23 level 3 guilds no level 4 at the time. Final stats vary as there are too many versions of this build. When you attack someone, you gain two types of money: Plunder is determined from your buildings, and plunder bonus is based on your plunder bonus cap from buildings as well as allies.

Spies with one attack building rely purely on plunder bonus. A forge lvl 3 raises the plunder cap by approximately , profit A tier 3 level 3 troop building raises plunder cap by approximately , profit A level 3 guild raises plunder cap by approximately , profit A level 4 guild raises plunder cap by approximately , profit You can tell your plunder bonus is maxed out when the last three digits of your plunder bonus is unless you have an odd number of level 1 tier 3 buildings, in which case your max plunder will end in This means that if you attack someone, you can potentially gain nearly 10 million gold in one hit!

SPIES IN BATTLE Spies have two main functions during a war: Scouting is self explanatory; scout the opponent and give your allies the necessary information. To assist in pinning an attack build, simply assassinate the target while your allies bash. To pin another spy build, multiple spies are needed simply because you always lose more spies than the opponent.

Simply scout or steal the opponent's loss of spies versus your loss of spies is proportional, whether you scout or steal, but scout has a higher success rate along with your allies until the target is "too weak", or out of spies.

To keep him pinned, advertise in WC that your target is out of spies and is an easy farm. However, the opponent loses less spies when you lose a spy battle. Before the nerf, spies were extremely useful in stripping or cleaning out an opponent. To do this, someone would buy the target's allies and steal from him until the target runs out of money.

However, stripping is now not as easily performed because the percent loss from steals has been changed from 0. Furthermore, spy towers have been upgraded so that they give 20, spy defense to allies making strips even more difficult. SPY LOSSES The spies you lose is RELATIVE TO THE OPPONENT'S SPY DEFENSE. For example, if you spy on a person with 0 spy defense, you will lose spies per level four guild.

If the opponent has spy defense or items, you will lose more, maybe spies per level four guild for example. Minimum loss of spies for a level four guild is Also, the amount of spies you lose is relative to both your and your opponent's spy strength. If you use up your troops on an enemy, not only does it heighten the chances of you being caught, but it also gives you less gold per steal.

Scouting has a higher success rate. Not only does it help your success rate, you lose less spies. However, there is a limit to how much you can steal per guild.

SPY ITEMS Most top players will have all 8 spy defense items. To test if they have spy defense items, buy all 8 spy attack items and spy on them. The screen will show how many spy defense items opponents use.

From there, assess if you can spy your opponent without items. If not, move to another target to spy on. Good luck on building your kingdom! Posted by Be The Best U Can Be on Any Thing You Do. Share to Twitter Share to Facebook Share to Pinterest.

how to make money fast in kingdoms at war

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