How to make money manufacturing in eve online

How to make money manufacturing in eve online

Author: Phoenix168 On: 24.06.2017
how to make money manufacturing in eve online

New or returning pilots: How does anyone make money with industry? From what I've found so far, there's absolutely no point in refining any ore.

Even with maxed refinement using a POS its nearly no better than selling the ore directly. Sometimes its better to just sell the ore. Even with a maxed out BPO or copy, everything I've looked at is either priced below cost or the profit from it is so small that they aren't worth producing. And you can't just make more because that creates a higher supply which inevitably lowers the cost. You can almost ignore every other piece of advice in this thread except this. Nullsec is the competitive edge.

Find out why and you will understand. It should be added that these days having the Freeports PFR etc friendly to Indy ships you can often get out to null and setup shop and fill market holes. This makes you profit and gives the neutrals a reason to keep you around.

how to make money manufacturing in eve online

This is the correct answer. Its not always about profit, some people just enjoy the industry part of the game. Or just leave it to the people you believe that "since I mined the ore it's free! I'm not ruining it for anyone. They want to play like that they can go right on ahead. If they're in it for the money though they're doing it wrong. Run three alts with 10 lines each, and you are making 4. The items change from day to day and you don't produce mass amounts of any single item.

If you produce them on one line about 15 a day you can profit without flooding. You don't even need a POS to do this, you can do the same with npc stations. In fact setting up a POS is a terrible idea for someone who wants to dip their toes in industry.

Certainly by the time you're spending 1 billion a day building stuff its going to be in your financial interest to set up a POS, but I suspect most people who start out won't be doing that I was addressing mainly why I bother doing industry and the numbers behind it , and how to make massive profits without flooding.

Yes, there's certainly less profitable and less risky ways to do it if you're very new. By finding a niche that isn't being properly exploited.

After that, slowly and constantly, one month at a time, month after month for years. Look for something with a nice steady margin and don't expect quick riches. You can rest assured that the easy, obvious niches are taken. In particular, aside from a few T1 rigs and a few of the more annoying T1 mods to manufacture like capital mods, p. There was stretch there where it was likely that few players in EVE didn't have at least one ship where I built at least one of the rigs, particularly if they were T2 rigs.

Industry's not glamorous and it's not quick money, but it is a nice steady relatively low-effort income. Also don't make stuff for jita. Tends to be better margins further away. There is a market for people that don't want to go 30 jumps to jita just to save a few million.

For instance let's say "item x"sells in jita at 1m and it cost in jita mineral prices 1m to make. However at your station "item x" sells for 1m but in only cost k in minerals from your station. So take the above example, let's say you could spend k per those k of minerals to transport them to Jita proper. So you pay k to sell at 1m in Jita, giving you a profit of k.

Take that manufacturing profit of k then minus the k you could have made transporting it to jita. So you're really at k manufacturing profit before manufacturing cost. This works both ways.

So many manufacturers produce in cheaper regions and move their goods to higher cost regions and believe that it's manufacturing profit, when a lot of it can be attributed to transportation cost. When I was in brave I made a killing selling t1 modules and ammo commonly used on doctrine fittings, even after the null markup on ores.

TEST, for example, is staged 5 midpoints away from Jita for a Jump Freighter. This drives the price of that item in the local market up. By organizing local industry so those items are produced here, TEST pilots save money on their ships. During my time in Catch I used to make a very tide profit making and selling Ventures.

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I noticed someone was selling them at hugely inflated prices while I was looking to buy one. So instead of mining I simply made a lot of money by buying the ore and making T1 ships. I think I could make one for about k and sell it for about k. That BPO was not even close to being maxed either. There are a lot of things that aren't very profitable or make a loss.

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Part of the challenge and enjoyment of industry is discovering what is profitable. Secondly, a good tip is to build things where there is a lot of demand yet they take long enough to build, so that its hard for any one industrialist to saturate Jita or wherever.

If something sells 10 a day in jita, yet in half a day you can produce 20, you're going to find that other manufacturers constantly list stuff that never sells. If it's frigates, destroyers or even cruisers, always build on site. The minerals are easier and cheaper to transport than the finished product. If people are underpricing BC or BS, and there is any demand for them at all, export them from where they are cheap to where they are wanted.

Warzones are the best places to stock. Short of going to null, Black Rise might be a good choice, or another busy FW zone. There are some hisec minihubs that service those markets as well. Keep complementary demand in mind though. If there are no mods, people won't buy those hulls. Look and some fittings and stock some imported T2 modules alongside your built hull offerings.

Tap out the bulk of your trade skills. Next tap out your social skills on your alts. Invest in implants, Invest in multiple triplicate BPOs for your library, Invest in researching those BPOS MAX me MAX time or as close to it as you can reasonably get.

Do research on markets.

That's where the "the minerals I mine are free! You're not reducing costs this way. In fact, you're actually increasing your costs because of the opportunity costs of running the mining fleet versus doing anything else that may be more profitable to do. The minerals you mine have a value - I'd only mine if you can't reasonably source the minerals you need and they're available.

However, in empire space i get the bulk of my minerals through buy orders. But I do manufacture and sell in null, not high sec. I would personally never refine stuff at a loss for the sake of building a ship.

Seed lowsec FW staging systems. Many items you can basically charge whatever you want for since no one else sells them.

Forget quantity, concentrate on margins via location. That's my motto at least, though I'm no expert and don't exactly plex accounts off of industry. No less I make enough over the course of a month with minimal effort maybe hours worth of Transport runs and reupping blueprints to make sure my main doesn't pay for lost ships out of his own pocket, and all I sell are T1 rigs, frigs, and ammo.

The key I found is volume and long term planning. Indys that make money buy bulk minerals at a low, wait till the margin is present, then sell. Another point is the folks I see making mad money do so via bulk contracts.

Think of it this way: Lets say someone wants of an item.

eveonline making billions in hi sec (Manufactoring)

Look at the sell orders needed to fill 5k units. You'll likely do better posting a contract for the midpoint of between the lowest sell and the highest sell such that you would fulfill the 5k units. The big indys deal in razor thin margins. I just made mil producing some Sabers but the only reason I could turn a profit was I had been buying building materials on the low when they are under-valued Indys make money with long term planning, we're not talking 3 weeks, we're talking 3 months.

Then your doing it wrong lol, Honestly it takes abit of pissing around and some good spreadsheets to work out where the isk is, the isk you make is usually a small percentage of the total sale price and then you need to produce and sell a shit ton to make a good amount of isk over time. There is however ways to generate a good income, teaming up in a Nullsec alliance will bring in a nice penny, especially if the local market in the region is poorly seeded.

IN Highsec however its just not worth it. But how to make money in industry is locating a market that will pay more than the collective costs of materials for an end product. It's all market research and it's not in their interests to point out what they have found as a good market to others on a public forum.

And since that one industry overhaul a lot more people dabble in indu and fight for the profits on the select stuff that makes profit. Bunch of random T1 crap that makes money, not you know good money but it's T1 so there is no reason it should be a cash cow. What do you expect for T1? You aren't exactly putting a lot of effort into buying minerals pushing a button and selling the product.

I only started doing it when I was annoyed that my nullsec alliance was constantly lacking key modules and ammo. So I bought some bpos, found that providing them is actually nice money and then I bought some more and now I'm training for tycoon so I can sell it all. I agree with many comments in here, don't need to pos, and find what is fun to you.

You can make money but remember that markets change, what is hot today is not next week. I was importing Eagles for hero coalition for awhile and I figured out that by buying salvage to build into rigs and importing the components needed for t2 production I could shave about 25m off the cost of just importing everything, thus boosting my margins heavily. He's trying to get a slice of our pie! You don't want any, SaintDiam. No Money to be made building things.

Make money with small investment https: I use an industry alt to build the BPCs I find when exploring with my main. I just contract it out of null to my alt in high sec and then build it there and sell it. This way I don't have to buy BPCs just the materials to use them. Once I get enough materials I make carriers and make pretty good profit.

And manufacturing is just like trading. You have to find your market, and profitable things to make that are in demand. Setting up in low or null space can lucrative. Until CCP properly pulls nulls mouth off of the rancid nipple that is Jita, manufacturing will always be over saturated. Sadly every time CCP starts to make the slightest change that is a step in that direction, every production null bear comes screaming out of the woodwork that.

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EVE Search - How Do People Make Money Manufacturing?

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PL, you aren't TEST, you're better than this. This is an archived post. You won't be able to vote or comment. Eve submitted 2 years ago by SaintDiam Amarr Empire From what I've found so far, there's absolutely no point in refining any ore. So why even bother doing industry? This may not be the top reason, but it's definitely close. Expose the stupid, maybe they start being less stupid? Let them mine and produce at a loss, everybody else profits.

Also, there are people who do it so well they get a tidy profit. And build at a POS.

So scout around the T2 mods for something you can produce several thousand of over many months. They are out there. Otherwise you fall into the same fallacy of "I mined these minerals so they are free" For instance let's say "item x"sells in jita at 1m and it cost in jita mineral prices 1m to make. Make things for your nullsec alliance, where it's cheaper to produce locally than to import.

Though most manufacturers just do it for their own corps and not as an EVE business I think. Posts are automatically archived after 6 months.

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