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Author: Dimonis On: 28.05.2017

If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.

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Why not join and post in our forums? Make new friends, talk about the game. Post photos, comments, and updates. Create Account Follow us on Twitter: Dragoon DRG Guide If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have!

Dragoon is a me lee damage dealing job which branches from the Lancer class. The class will deal damage using powerful abilities designed to be comboed with one another to increase their effectiveness. This guide will talk about how to play the job at level 50 and it should be noted that it may not be the only way to play it.

Others may disagree, but see it as a starting point and build on it from there. Attributes As a Dragoon your main attribute is going to be Strength STR as this increases physical attack damage. You should be placing all of your attribute points into this stat because the benefits from the others will not be very useful for DRG.

Vitality is in fact the only other attribute from the main six that you would gain any benefit from, and as a Dragoon you should not be getting hit so you should not need to be stacking this stat. With equipment however you could focus on more stats than just STR. Stats such as Attack Power, Determination, Critical Hit Rate and Skill Speed should also be considered as they will all boost your damage.

Determination will boost the amount of damage dealt by all attacks and the amount of HP recovered when healed, and the rest of the stats are self explanatory. It is not yet known whether Determination is better than attack power for increasing your damage. For now I recommend a mix. Skill Rotation For a full explanation of skills see our Dragoon and Lancer pages.

As mentioned earlier, the Dragoon uses combos to deal heavy damage to their targets. These combos need to be planned and used alongside other buffs in order to maximise their damage. Before we get into the skill rotations it is worth listing what these combos are. The ideal rotation for DRG is quite complex and includes a sequence of 27 actions, though most of these can be broken down into two simple combos and one pattern.: I then apply my two damage over time skills Fracture and Phlebotomize.

Combo 7 is next because of the combo effects. The second part of the combo will apply a damage over time effect to the target. Next, we use our main damage combo, 6. It is a good idea to apply some of your buffs such as Blood for Blood before this combo to maximise your DPS. Before we use Full Thrust we use Life Surge to ensure that it will be a critical attack. Now it is time to reapply my DoT skills before using combo 6 again. After this combo you will need to go back to combo 6 to reapply that DoT.

After this combo you will need to reapply your other DoTs before using combo 6 twice. Now we can repeat the rotation. It is quite a complex sequence but when you break it down into combos you are only really using three different sets of skills, you just need to remember the order that these sets go in.

The Dragoon abilities are not part of the rotation because they all have long recasts. However you should aim to slot them inbetween your combos. Spineshatter Dive is especially useful for interrupting a monster's special attacks via the Stun effect. You can also use Leg Sweep from your Lancer for stunning. Invigorate should be used whenever it is available to ensure you gain maximum TP back over the fight. Other Lancer skills should be used when needed.

If you are fighting multiple monsters at once then combo 4 is very useful along with the Doom Spike ability. Cross Class Abilities DRG can take cross class skills from the PGL and MRD classes and at level 50 you can equip up to 5.

From PGL you should take Second Wind for HP recoveryInternal Release damage buff. Gear The best gear for your Dragoon constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the gear down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Materia In FFXIV all materia can be added to any slot so this guide only lists the materia that is useful for the Dragoon rather than where to put it. Strength - Melee attack damage Quickarm - Skill Speed Heavens' Eye - Accuracy Savage Might - Determination Savage Aim - Critical Hit Rating As you will be limited by how much of a certain make money ffxiv arr you can apply to gear through stat caps it is a good idea to use a variety and add stats to gear which aren't already on the piece.

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Locke [Anon] Feb 06, - Nowhere, In a Box I also use the same rotation provided by Yunalesca.

My typical rotation on a boss who home care support worker jobs bradford need me to jump out of the way constantly is: Heavy Thrust-Impulse drive-blood for bloody disembowels jumps chaos thrust-internal release-phlebotomize-power surge-true thrust-spineshatter drive-vorpal thrust-life surge-full thrust-dragonfire dive-heavy thrust-true thrust-vorpal thrust-full thrusts phlebotomizs- impulse drive-disembowel-jump with new 40sec cooldown it should be active by here,unless bard has swift song up maybe -chaos thrust-heavy thrust-true thrust-vorpal thrust-full thrust mph lens true stock market crash signaling the great depression of 1929 thrust-full thrust At that point,and with this rotation you let your DoT run almost till out you may miss 1 sec now and then depending on circumstancesand keeping up with your harder hitting abilities.

It is long and can take awhile to fully engrain, but it works. This has never given me an issue. It helps to think and prioritizes this way: If heavy thrust is about to run out,get that up first. Nowhere, In a Box Well I took some advice from the dragoon which is our top ranking dragoon in our FC and he said there is no need to use Fracture anymore.

He how to short sell shares in icicidirect the me a new rotation which has been working fine for me ever since.

These two abilities should be used whenever they are available. Also it helps if you use your specified Dragoon jumps where possible.

I know this seems a little messy but I promise it works!

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I've had no trouble from this what so ever! Eadbhard [Anon] Feb 10, - Nowhere, In a Box I was doing a little bit of an experiment but I feel that following this rotation you might be losing some overall damage. I have found that if you using your set here follow this setup you might increase your damage.

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Nowhere, In a Box My rotation; Against single target: I end it with "Jump" because of my skill set. I do not have Fracture equipped at the moment though I should but you could probably sneak it in there by replacing "Ring of Thorns" attack. Then after Heavy Thrust, Impulse drive, disembowel, Chaos thrust, Phlebotomize, facture, 3 hit combo TT, VT, FT Against a group: Heavy thrust, Internal release during cool downRing of Thorns, Blood for Blood, Doom spike, Life surge During cool downDragon fire Dive After that I use Doom Spike till Blood for blood is over or TP is empty then use Invigorate to recover TP.

Then just focus on a single target. Rayne North [Anon] Sep 04, - Nowhere, In a Box Hi, Rayne North of Exodus here. Currently, the top dps rotation is much different than what you have.

HT, Fr, Ph, ID, Dis, CT, TT,VT, FT, HT, Fr, Ph, TT, VT, FT, ID, Dis, CT, HT, Fr, Ph, TT, VT, FT, TT, VT, FT; from there you start at the beginning. Inside of the rotation, depending on mechanics and such, you will use your cooldowns. DFD and SSD should be used to get to adds and get back to the boss as quickly as possible.

Slows are provided by other classes, so no need for us to use them. Unknown, United States KazumiAmano: Think I came up with a solution. Fracture Phlebotomize Heavy Thrust Combo 7 Impulse, Disembowel, Chaos Fracture Phlebotomize Heavy Thrust Combo 6 True, Vorpal, Full Repeat from top. Not counting cooldowns or the piercing damage debuff, and discounting the very start of a trf impede tributao de plano de stock options before you have Heavy Thrust upthis gives The rotation here gives somewhere around Unknown, United States Kataiser: Durham, United Kingdom I've added Fracture and Phlebotomize to the rotation for their DoT capabilities.

The rotation feels very long now though but it still seems like the best way to maximise DPS to me. Problem is the DoT buffs will expire before the rotation ends. You can't recast them mid rotation because your damage buffs will end up running out during your second combo if you do. Kataiser [Anon] Aug 20, - Nowhere, In a Box KazumiAmano: By my calculations, the 3-step combo is Not a huge difference, of course, but neither is 10 PP.

KazumiAmano Aug 20, - Unknown, United States Frozenheart: Fracture has total potency for a total of PPS, Phlebotomize has total potency for a total of PPS. Those should virtually always be up unless the enemy will die before the duration of the DoT, as with any DoT. Frozenheart [Anon] Aug 20, - Nowhere, In a Box Any idea do we add dots skills in rotation?

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Sth like Phlebotomize and Fracture. And we also can cast Internal Release after blood of blood. Xenor Aug 10, - Durham, United Kingdom Yeah I'm having to hold off adding phase 4 info until phase 4 begins because it's technically leaking info. Though it would be relatively minor compared to some phase 4 leaks I've seen!

Anonymous Aug 10, - Nowhere, In a Box "DRG can take cross class skills from the ARC and MRD classes and at level 50 you can equip up to 5. New Job Abilities in Heavensward Posted: May 23, - Live from Paris, It's Letter from the Producer LIVE Part XXI Posted: Mar 08, - ARR Expansion Heavensward - Coming in the Spring Posted: Oct 27, - Jan 26, - Passwords are case sensitive.

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I was doing a little bit of an experiment but I feel that following this rotation you might be losing some overall damage. My rotation; Against single target: Hi, Rayne North of Exodus here. I've added Fracture and Phlebotomize to the rotation for their DoT capabilities. Any idea do we add dots skills in rotation? Yeah I'm having to hold off adding phase 4 info until phase 4 begins because it's technically leaking info.

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